Furthermore, a team that does not take at least 20 points in the play cannot score anything for the hand - their meld is disregarded. Before laying down their meld each player announces its value, and if the total for a team is less than 20, they cannot lay down or score any meld for that hand. Some play that meld can only be scored by a side whose meld is worth at least 20 points. I figure this might be just because it's pretty new. In addition, the Rules tab shows the single deck rules. Or, is it there an option I didn't see, especialy if I turn off the bots? Granted, you're targeting the social player, but still, the option needs to be there. That's rank kiddy play, IMO it means there's next to NO skill. It looks like the rules you're using don't require taking 20 to save meld. Cuz my pard gave me 20.and by my lights, if I want the bid, I'm jumping to at least 60 to cut off a meld bid.Īck.just continued the bidding, and I REALLY can't tell who's doing what. The options presented are 54, 55, 56, 57, 58, and pass. Then, my bidding options seem horrendously limited. It doesn't last long, and there's no auction history to review. OK, I can see the bots bid.but only if I pay close attention. If we are playing last and we can take the trick then we play our lowest card that can take the trick.Started up a double deck table. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing the last trick card. If we don't have a play that can beat what is currently in the trick pile, then if our partner played the current highest trick card then we play our lowest counter. Otherwise, play the highest non trump card that is guaranteed to take the trick. Remembering what has been played and what was shown during passing and melding, play the highest trump card that is guaranteed to take the trick. If any play results in an average round score that is more than half a point lower than the highest average play, then remove it from the options considered. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score.įirst remove bad options: For each legal play, simulate the rest of the round 200 times with random deals of the unseen cards. Then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then pass the cards that contribute the least amount of points to our meld score.įirst prefer not to pass any cards that result in a meld score for our hand. Then prefer queen of spades or jack of diamonds. Then, prefer to pass highest trump cards (except 9's of trump). Set the maximum willing bid at the round score achieved in more than 75% of the simulations.įirst prefer not to pass any cards that result in a meld score for your hand. Simulate many rounds with cards randomly dealt to standard strategy players. If we are playing last and we can take the trick then we play our lowest card that can take the trick. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing last. Otherwise, play the highest non trump card. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score. Then, prefer to first pass non-ace cards that would make us void in a suit, then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then prefer highest non-trump cards.įirst prefer not to pass any cards that result in a meld score for our hand. Then, prefer to first pass highest trump cards. Pick the trump suit that resulted in the highest willing bid.įirst prefer not to pass any cards that result in a meld score for your hand. Set the maximum willing bid at the round score achieved in more than 83% of the simulations.
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